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1. What would it take to get carebears out to low and nulsec? - in EVE General Discussion [original thread]
Proposal to make missions a scarce resource Make the number of missions available per single agent per period of time fixed and limited. If mission runners fulfill all the missions available at a single agent, they have the option of moving to an...
- by Stephen Jones - at 2008.11.29 09:39:00
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2. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Proposal to Modify Sell Orders and Buy Orders Create filters for buy and sell orders that limit those who can buy and sell from the orders. These filters should be able to either include or exclude groups or individual pilots by name, corporation...
- by Stephen Jones - at 2008.11.28 17:35:00
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3. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Proposal to Create POS Module Scanners We create system scanner module available for sovereignty owners to attach to POS. This module is on 23/7, and works roughly like a low-skilled frigate pilot probing non-stop. It would have to be reloaded wi...
- by Stephen Jones - at 2008.11.28 17:34:00
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4. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Proposal to Modify Onboard Ship Scanner We create a way to scan for ships automatically. Each ship should have a scanning module that is always on, always scanning, that functions like a low-strength, limited range probe. This can always be on, o...
- by Stephen Jones - at 2008.11.28 17:33:00
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5. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Proposal to Modify Local Chat Pod pilots are only shown on local chat when they actually join the chat. Joining the local chat is not automatic. Local chat maintains a chat log that shows all pilots who have spoken. Anyone who joins a channel to ...
- by Stephen Jones - at 2008.11.28 17:32:00
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6. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Proposal to Modify Map Statistical Display I propose that map statistical information always be significantly delayed in this fashion: in station in highsec û map information available instantly and up to date in space in highsec û map informati...
- by Stephen Jones - at 2008.11.28 17:32:00
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7. Ideas for modifying local chat and related items - in Player Features and Ideas Discussion [original thread]
Assumptions: 1.EVE is a harsh universe. Empires in EVE do not hold your hand in lowsec space. 2.We want to avoid tedious repetitive interface elements. Anything that can be easily automated with a mouse movement and clicking script is bad. 3.Local...
- by Stephen Jones - at 2008.11.28 17:30:00
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8. "Physical" size of EVE universe (in AU / light years)? - in EVE General Discussion [original thread]
Assuming the 121 light years figure from early in this thread is correct, and assuming the numbers of stars in EVE is the number of stars, we can make some assumptions: 1. EVE space is not a universe. With about 5 thousand star systems, EVE space...
- by Stephen Jones - at 2007.12.12 00:23:00
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9. How fast is a Crane? - in Ships and Modules [original thread]
Iteron V. Gallente Industrial V, Acceleration Control IV, Navigation V, 3% speed implant. 10 MN AB II, 5 nanos. 830+ m/s...... :) You could also fit a 10 MN MWD with some power mods for insane speeds.
- by Stephen Jones - at 2006.08.05 06:00:00
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10. Bloodlines Deployment Discussion Thread - in EVE General Discussion [original thread]
Some suggestions for CCP to avoid problems such as this in the future: 1. Work on making SiSi same as TQ. Do what you have to do. I can give specific suggestions if you want. If SiSi can't be used to test new code in realistic settings, then it ...
- by Stephen Jones - at 2006.03.05 13:22:00
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11. My new Brutix... - in Ships and Modules [original thread]
I personally go for insane armor tank: 7 x 150mm 'Scout' Cannon (named 150mm frigate railgun) 1 x Y-S8 Hydrocarbon I Afterburners (named 10MN AB) 3 x Fixed Parallel Link-Capacitor I (named cap recharger) 1 x Medium "Accommodation" Vestment Recons...
- by Stephen Jones - at 2006.01.26 09:54:00
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12. How to fitt Catalyst? - in Ships and Modules [original thread]
Well, I mine in my Catalyst, this is the rough setup: High: 3 x EP-S Gaussian I Excavation Pulse 4 x 75mm 'Scout' Accelerator Cannon I Medium: 10MN Afterburner Low: 3 x Alpha Hull Mod Expanded Cargo Drones: 2 x Mining Drone I Relevant skills ...
- by Stephen Jones - at 2005.09.14 13:22:00
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